Creating and solving problems in D&D

As I mentioned in my post on Monday, one of the reasons I really like playing and running Dungeons and Dragons is because it makes opportunities to experiment creatively, and often in unexpected ways.

As a Dungeon Master, the person responsible for running the game, there are still things happening that I don’t expect. The loosely defined group that I’ve been DMing for was been going through the Tyranny of Dragons storyline from the Adventurers’ League, and this week I’d prepared for us to play through The Courting of Fire. I’d read through the adventure a few times, but there were still things I hadn’t expected because I couldn’t know how the players would respond to what was prepared. We started off in a tavern, the Laughing Goblin, which some of the players had visited before. My plan was that the adventurers would get some information here that would point them in the direction of their quest, but our gnomish mystic, Tony Abbott, had different ideas and started a fight with the bartender, Markoth. (We also have a half-orc barbarian called Bronwyn Bishop, who swings her sword above her head like a helicopter blade.) As the DM I also had to work out on the spur of the moment how Markoth and his patrons would respond to what was going on.

Now I could look at this as an absolute disaster, especially once Tony had suck his rapier in Markoth’s guts. Or I could look at it as someone really getting into his character (warts and all) and making an opportunity for us to solve the problem creatively. I was pleased that that’s how the players took it – our wizard cast a spell to put the brawlers to sleep, and carried Tony out of the tavern while our bard healed the bartender. (If other members of the party hadn’t thought quickly things could have gone quite differently though!)

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On Sunday I kicked off my Patreon page, where I’m publishing RPG monster illustrations for my backers. Check it out here: Patreon.com/ChrisABooth

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