Displacer beast, and the normalisation of the bizarre

On Sundays I normally post a monster illustration I’ve made to use in Dungeons & Dragons. Today’s monster is a displacer beast:

One of the things this monster got me thinking about is how the most bizarre monsters in D&D can become normalised. It’s basically a panther with six legs and clawed tentacles, but any seasoned player is going to know what makes this monster tricky to deal with. Displacer beasts are based on extraterrestrials called Coeurl, featured in the work of sci-fi author A. E. van Vogt. In his writing, humans who first encounter them don’t realise that they’re dangerous or even sentient. I think in D&D it can be hard to recreate this kind of situation with seasoned players if you’re using monsters from official books. Dylan has suggested using some features from Dungeon Crawl Classics, which allow the DM to generate monsters with random features so that the players can’t predict the creature’s behaviour. (If you can get a hold of the DCC core rulebook, check out the section called, ‘Making Monsters Mysterious’.)

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