Since I started getting more active on Twitter again, I’ve been reading more content on Dungeons & Dragons, and on roleplaying games in general. So I thought I might start doing a roundup of what of what I think is worth looking at.
Ash Zealot, Eric Descamps, Wizards of the Coast, 2012
- ‘Ordained Cathar and Oath of the Cleansing Flame – New Fighter & Paladin subclasses’ Death by Mage – fighter and paladin subclasses inspired by the Magic: The Gathering setting of Innistrad.
- ‘Monsters of Innistrad in D&D: The Gitrog’ Kor Artificer – more Innistrad inspired content. It’s a monstrous, hypnotic frog that eats villagers. (I wrote briefly about it here a little while ago.)
- ‘A Guide to Thanatos, the 113th layer of the Abyss’ Power Score – an overview of literature describing Thanatos, the 113th level of the Abyss, from 1E to 4E
- ‘Medieval Fantasy City Generator’ – if you need a map of a city or town to use in your game you can quickly generate one with this online tool
- ‘Respect Narrative Authority’ Action Economy – looks at how to make sure unexpected occurances still make sense in relation to what’s previously happened in your adventure
- ‘How to Become a Better Game Master According to Science’ Geek and Sundry – looks at how you can be intentional about improving the skills you want to
- ‘Ambiguous NPC’s’ The Heavy Metal GM – suggestions about how to make non-player characters who will keep players guessing
- ’10 Strange Things Washed Up by the Sea’ Raging Swan – ten things that adventurers might find washed up on the beach, which could lead to new adventures
- ‘Interesting Types of Pollution Part 1’ Tribality – 13 kinds of pollution that adventurers might encounter in a game
- ‘Plot Seed: King vs Church’ Another New DM – although I’d do this differently, I like the idea of an adventure involving power struggles between church/es and state
For anyone wanting to reflect more deeply:
There seems to be a lot this week looking at the problem of evil.
- ‘Evil is a Spectrum’ Nerdarchy – discussion about how to make more nuanced, evil characters, who have reasons for their behaviour, rather than being ‘just evil’
- ‘The Dehumanization of “Monstrous” Races in RPGs’ Improved Initiative – looks at deeper reasons behind conflict between humans/elves/dwarves and orcs/goblins/kobolds, rather than saying ‘orcs are just evil’
- ‘Postmodernism in Dungeons & Dragons’ Nerdarchy – looks at the modern mindset that intially underpinned D&D and how postmodernity distrupts this. It particulalry looks at how this impacts alignment
- Word of Mouth – Oral History in Your Game Creative Repository – looks at how knowledge was passed on among the nonliterate during medieval times, and how oral tradition might be incorporated into knowledge checks