Since I’ve been reading more content on Dungeons & Dragons and roleplaying games in general, I thought I’d start doing a roundup of what of what I think is worth looking at:
- ‘Anxious Roleplay’ Marauding Owlbear – this post looks at how we can amnage our anxiety about roleplaying
- Unearthed Arcana’s mystic and artificer classes are now available on the DM’s Guild, and there’s an announcement about the process to make these options official
- ‘4 Tips on Playing a Gnome (as Taught to Me by My Two and a Half Year Old Daughter)’ Tribality
- ‘Now for something completely different: Add laughs to your D&D game with Monty Python rules’ Nerdarchy – this article offers some Pythonesque character options: a village idiot background, a fresh fruit spell attack, and a knight who says ‘Ni!’ fighter archetype.
- ‘King Arthur (D&D 5e; Monty Python)’ Mike Myler – continuing with the Monty Python theme, here are some stats for King Arthur and his squire, Patsy
- ‘Umalagad’ Nosfecatu – the umalagad is an ancestral spirit, taking the form of a snake. Nosfecatu is publishing a whole lot of Filipino/a content for D&D.
- ‘Gurgling’ @stevethegoblin – a new, demonic goblin for the Planescape setting
- ‘5E D&D in space with Spelljammer is back!’ Nerdarchy – Spelljammer was a 2E D&D setting involving space travel in spell-powered ships. These folks recently published some 5E rules for Spelljammer ship combat, and this new article looks at how you can introduce Spelljammer elements to a 5E D&D game.
- ‘The Lovecraftian Mystery in Volo’s Guide to Monsters‘ Geek and Sundry – this article extrapolates some Lovecraftian plot seeds from Volo’s Guide to Monsters into a decent adventure involving the Kraken Society
- ’25 Wood Elf City Adventure Seeds’ Ready to Role provides a basic description of an elven forest city, and a whole lot of ideas that could kick off adventures
- Atlas Corrigan’s The Quickened Quill Bookshop – PDF file with 1000 titles for books that adventureres might find (or need to find)
- ‘Otyugh Tactics’ The Monsters Know What They’re Doing – looks at how to use an otyugh as a hazard for players
- ‘I Spy With My Inner Eye’ Creative Repository Blog – this article looks at how to make abilities like ‘detect evil’ more interesting
- ‘My DM hit our group with this little neat trick‘ Reddit – describes a way of distributing information about the world to players based on their intelligence and class
For anyone wanting to reflect more deeply:
- ‘Justification for Violence’ Saving the Game – a player grapples with the ethics of his character killing or sparing a villain
- ‘The Influence Of Distance Part 1: Near (the first half)’ Campaign Mastery – this article looks at the impact of big cities on people nearby
- ‘Therapists Are Using Dungeons & Dragons To Get Kids To Open Up’ Kotaku – I’m not surprise that folks are find D&D to be therapeutic. I think these kind of games help a lot of people improve resilience, communication and social skills.
- ‘The Shared Experience in Dungeons & Dragons’ Merric’s Musings – looks at how limiting the release of official adventures actually helps to create a sense of shared experience among players
My recent content:
- Over the weekend I rounded up some content you could use to run 5e adventures in Chult now, before Tomb of Annihilation is released
- I shared some sivrfneblin illustrations I made
- I shared some learning about the planning I need to run D&D over Twitter