Running Planescape in D&D 5e

Illustration by Tony DiTerlizzi

As I mentioned yesterday in my post about OneNote, I’ve been reading Planescape content and taking note of stuff I’d like to use in adventures. I’m hesitant to start a campaign unless I know that there are players enough who are interested in persisting with a campaign. I also want to make sure I’m confident that I have a handle on the setting. So during the week I ran a short Planescape one-shot using 5th Edition Dungeons & Dragons rules. (Planescape material was originally published in 2nd Edition.)

I chose an adventure for low level characters, ‘To Baator and Back’, from the book Well of the Worlds. I didn’t find that it was a lot of trouble to run the adventure in 5th Edition. Most of the monsters I needed were in the 5th Edition Monster Manual, and I was able to find homebrew stats online for the mosnters that weren’t. I had to work out some details for the environmental hazards (eg. random fireballs and rivers of blood) on the plane of Baator. Neither of these hazards are really ‘traps’, but I was able to use the trap table on page 121 of the Dungeons Master’s Guide to make sure the difficulty and damage of the hazards was approrpriate for low-level characters.

I also found it was relatively easy to get into the feel of the setting. While I enjoy playing games set in the Forgotten Realms, I haven’t felt as well equipped to improvise on the fly when I’m running the game. My hunch is that I may have found my favored setting. I’m planning to run some more one-shots over the next couple of weeks, and then consider starting a campaign.

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