D&D & Dinosaurs

A little while ago I published a few dinosaur illustrations here and some suggestions about how they could be used in Dungeons & Dragons adventures while we await the release of Tomb of Annihilation, which will feature a lot of dinosaurs. One of my suggestions was based on Jurassic Park, and I got to weave this idea into a short Planescape adventure that I ran on Wednesday night.

To set up the adventure, I had the adventurers meet in Sigil, the City of Doors, with a dwarven scientist called Yon Garamond. Yon said he wanted some mercenaries to protect him on a quest the Beastlands, to study lizards that are hard to find on the Prime Material Plane. One of the adventurers (who had levels in the mystic class that is currently being playtested) was able to probe Yon Garamond’s mind and find that he wasn’t entirely telling the truth. When they arrived at the top of the Forbidden Plateau it became evident that Yon just wanted them to help him steal some dinosaur eggs, hoping to create a dinosaur theme park on the Prime Material Plane.


The main challenge, as I had planned the adventure, was crossing the Beastlands and getting to the Forbidden Plateau without succumbing to the plane’s primal influences. One thing I think I could have done better was to make it clear why the party might need to do survival checks in order to travel to the plateau, when they could see it looming on the horizon. (My thinking was that a survival check might help them choose a safe route, considering they knew there were lions, snakes and who knows what else around, but that didn’t come across clearly.)

But there was a lot I was happy about. I found that I had prepared plenty of content to occupy the time I’m allotted for the adventure – in fact I needed to cut out some of the encounters I’d prepared. However, I found that one of the player characters ended up doing something that fitted with both my plans and the source material. Once the party had arrived on the Outlands with the dinosaur eggs, one of the player characters decided to do a runner with the eggs. I’d planned to have the party ambushed by fiends who wanted to steal the eggs so that they could use dinosaurs in the Blood War. (There’s an adventure completely based around this idea in the Planes of Chaos boxed set from 2nd Edition Planescape.) I ran out of time to run that encounter, but this player ended up doing what I’d imagined the fiends trying to do. It’s also kind of similar to what Dennis Nedry does in Jurassic Park – stealing dinosaur embryos be cause he feels like he’s underpaid by John Hammond.

I also found, once again, that there were plenty of opportunities to improvise. This led to the creation of a couple of unplanned non-player characters – an angry lizardfolk and a talking snake. I also received feedback (from a player who said their character would later go back to the Beastlands to return the extra egg she’d secretly stolen) that they appreciated the mystical and ethical elements of the adventure.

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