Learning to cook at Credo Café

When I was doing VCE, Mum went back to study, so I ended up cooking dinner some of the time. When I say ‘cooking dinner’ I’m pretty sure I was just boiling some pasta and heating up sauce from a jar.

That’s often what cooking was when I left home and went to Ballarat for university. I can remember getting a reputation as a bad cook because I had a friend around for dinner and I started heating up the pasta sauce, then added mince into the sauce to cook.

When I moved back into Melbourne and joined the community at Credo Café, where I learnt from Tomsy, Gin, Karen, Mel and Neil how to cook big meals. I really appreciated the experience of being able to learn from people who had a lot of experience and had the time to teach others. Each week we’d all be rostered on to cook at least once. Cooking for 50 to 70 people every week for a few years gives you the confidence to cook for large numbers. Some of the staple meals were spaghetti bolognese (also known as Tuesday surprise), beef stroganoff, red beans and rice (you’ll want to eat a plate twice), pumpkin lasagne and chilli basil beef.


Last night we were expecting to have a lot of folks around for dinner. We had some pasta already cooked in the fridge from earlier in the week and lots of beef strips in the freezer. So I cooked up some beef stroganoff, a Credo classic that I hadn’t cooked for a long time. I also cooked some pumpkin pasta, which one of my fellow residents at Credo had said was what he cooked whenever they had vegetarians around – although it ended up pretty different because we just need to cook with what we have available any given day. It reminded me to appreciate the time other people took to teach me.

#DungeonDrawingDudes – Week 4

For the last three weeks, I’ve been participating in the #DungeonDrawingDudes challenge. For each day in July, there’s a suggested Dungeons & Dragons creature to draw. If you have a look on Instagram, you can see what everyone’s contributed. I’ve put my contributions here, and you’re welcome to use them in your games if you like them.

I already wrote about my thoughts on day 22’s challenge.

I like drawing gnomes:

sewer-dwelling gnome

I haven’t been drawing bugbears as often as gnomes, but I’ve also been becoming fond of drawing bugbears:

bugbear shaman

Here’s the Chant: planar diseases, gods and sad penguins

I normally write a roundup post on Wednesday, drawing together a whole lot of content about roleplaying games (particularly 5th edition Dungeons & Dragons). This week got away from me a bit, so here it is on Friday:

For players

For players and DMs:

  • ‘The Path of Notes’ Monte Cook Games – this article looks at how the game Invisible Sun has been designed so that players have got to take notes, which will end up becoming a memento of their adventure

For DMs:

Content I’ve published recently:

  • ‘Goofy Descends into Hell’ – in the most recent Planescape adventure I played in, we used the Open Legend system instead of D&D
  • ‘#Dungeondrawingdudes: Week 3’ – each day this month I’ve been participating in the #Dungeondrawingdudes challenge, so there’s now three weeks worth of my illustrations (like this tiefling street-performer), which you can download use in your home game 
  • ‘A Cheeky Response to #Dungeondrawingdudes’ – I thought one of the #Dungeondrawingdudes challenges was a bit disrespectful, so I made a cheeky response
  • ‘Redcaps and Violence’ – #Dungeondrawingdudes and Nerdarchy got me thinking about redcaps and the tendency of violence to escalate
  • ‘Valley of Eternity: The Hunt’ – last week I had my first attempt at running a game of Valley of Eternity, the existentialist penguin roleplaying game

Goofy descends into Hell: My first experience of Open Legend

Last Sunday I played using the Open Legend system for the first time. Our dungeonmaster has been keen to run a Planescape adventure about breaking out of the prison-plane of Carceri, but hasn’t been finding that Dungeons & Dragons rules promote roleplay or collaboration as much as she’d like.

Having a look at the rules, what I like is that character creation is very flexible. Rather than offering classes and races for a specific kind of setting, there are a whole lot of basic character attributes that can be used in different ways. You could use the ‘Alternate Form’ feat to make a lycanthropic character or a shapeshifting druid. You could use the ‘Companion’ feat to represent a character’s hired bodyguard or an animal companion or a sibling who tags along for adventures. So it’s very modular, very flexible. Because there’s no detailed flavour tied to the attributes, you can use them for a whole bunch of genres and settings, or for a mashup of genres and settings. That meant we were able to have an adventuring party consisting of a halfling, an orc and an anthropomorphic cartoon dog.


I think the downside of the openness and flexibility is that the game can depend a lot on the ability of the players to get their character across. In our adventure, I was playing a psionic orc and another player was a shady halfling. The third player, when he was told he could play as anything or anyone, said, ‘I’ll be Goofy.’ I think that was actually really helpful because we know who he is and what he’s like, and we get how cartoon slapstick works. He was able to get the character concept across easily by having Goofy walk up imaginary stairs or elongate his arms in order to catch falling adventurers. I think my psionic orc and the sinister halfling were less clear, so it was harder to get into the swing of things.

Back to the positive: another thing that makes Open Legend stand out if the way that dice ‘explode’. If you roll a die, whether it’s a d4 or a d20, maximum rolls are repeated and added. So If you had to roll a d20 and a 1d6 and rolled a 20 and a 3, you’d expect to get a score of 23. But because you rolled a 20 on the d20, you would roll the d20 again and add the result to the 23. If you rolled another 20, it would explode again. The same thing would happen with the d6 if you had rolled a 6 – you’d roll it again and add the result to your score. This means that you can end up with some really high scores and results, and it means the game really lends itself to characters every now and then managing ridiculous, epic achievements.

* * *

If you want to check out Open Legend, the rules are available for free on their website. You can also try out their free, play-to-learn adventure, ‘A Star Once Fallen’ or support their Kickstarter campaign to publish their Amaurea’s Dawn adventure setting.

A cheeky response to #DungeonDrawingDudes

I’ve been enjoying the #DungeonDrawingDudes challenge this month, but I felt unhappy about today’s challenge, which is a ‘dwarf bum’. I know a lot of people who’ve been homeless, including some of my close friends. Someone calls someone a bum when they are being disrespectful. Someone calls themselves a bum when they feel bad about themselves. I felt that the language being used in today’s challenge was disrespectful, and while it is a small and perhaps petty thing to argue about language used, I felt a need to make a cheeky response: 

#DungeonDrawingDudes: Week 3

For the last three weeks, I’ve been participating in the #DungeonDrawingDudes challenge. For each day in July, there’s a suggested Dungeons & Dragons creature to draw. If you have a look on Instagram, you can see what everyone’s contributed. I’ve put my contributions here, and you’re welcome to use them in your games if you like them.

This week I got a bit behind on the challenges because I was also working on miniatures for the penguin RPG I ran on Thursday and illustrations for an original roleplaying game a friend has been writing. So I did a lot of catching up today, and really enjoyed today’s challenges. I like running city-based adventures, so I enjoyed drawing the first of a number of urban creatures:

Wizard busker:

wizard busker

Tiefling street-performer:

tiefling street performer

Goblin cut-purse:

goblin cutpurse

I also appreciated the vegepygmy challenge, because it meant I read about a monster that I wasn’t familiar with, and it turned out to be fairly interesting. (They basically start off as a brown mould that could infect an adventurer.)

vegepygmy chief

Another monster that I hadn’t read much about, and appreciated the opportunity reflect on was the redcap, which I’ve already written about here.

I also enjoyed drawing the troll messhall cook, because I like drawing ‘monsters’ in incongruous ways that challenge us to think about them differently.

troll messhall cook

Redcaps and violence

On Monday, as part of the #DungeonDrawingDudes challenge, I drew a redcap, which looks kind of like a warped garden gnome.

redcap

I came across this video from Nerdarchy, about redcaps, and I think they make a good observation about redcaps’ relationship with violence. Redcaps appear at the location of a murder, if the murder occurs in a place where the regular world and the Feywild overlap. (A bit like the concept of thin space in Celtic spirituality.) Someone who knows what they’re doing might be able to summon redcaps as minions, but the risk is that they will just kill the summoner. They might follow the person who summons them. But if they do it will only be as long as their master provides more opportunities to kill. If their master doesn’t give them more opportunities to kill, they will kill their master. It seems to me that this monster speaks to us about the tendency of violence to keep generating more violence. Just recently one of our government ministers has been suggesting that our country should become a major arms manufacturer, but that we would only sell weapons to appropriate countries. It seems unrealisitc to think that in the chaos of war, we would be able to control who ends up with our weapons or how they are used.

Valley of Eternity: The Hunt

Valley of Eternity is a tabletop roleplaying game about existentiaslist penguins. I had my first attempt at running it tonight at Games Lab. Players make penguin characters who have set themselves apart by standing up the the many predators that prey on penguins – skuas, seals, orca. Or they may make an antipenguin character – a penguin who has completely rejected the norms of respectable penguin society and embraced the evil power of the glacier. It’s expected that most penguin heroes will either die, become antipenguins or at least be rejected by their community because of how they’re changed.

It was a lot of fun in its absurdity. We had a lot more combat than our group usually does. It may have also been really unbalanced, or we may not have been using the abilities correctly, so I’m going to have to go back and check the rules before playing again. We ended up with two of our original player characters being killed, and the survivor being rejected by his community because he had become like the skuas he had gone to fight.

Here are some illustrations I did to use as miniatures in tonight’s game. (We used all of them except the squid.)

Here’s the Chant: mesmer class, planar portals and circus adventures

For players:

  • ‘Mesmer’ reddit/UnearthedArcana – a spellcasting class that focusses on illusion and control, along with a figher archetype based on the same idea

For DMs:

For anyone who’s wanting to reflect more historical background:

Content I’ve published:

D&D Beyond and outraged fans


The official launch date and pricings for D&D Beyond have been announced. The platform will be ready on August 15, and you can find the rest of the details here. There’s already a lot of fans complaining about being ‘forced’ to buy all of their books again. No-one who has all the books in print or on other digital platforms has to adopt this platform. I expect it will be a really convenient way for new people (who might not want print copies) to get into the game. In fact, I’d consider not buying any more print copies if this works well.