Total party kill

This week two members of my regular Dungeons & Dragons group weren’t available, so tonight I ran a short one-shot adventure, City on the Edge. City on the Edge is the first short adventure in the Adventurers League’s Tomb of Annihilation series. You can buy it on DM’s Guild here.

Initially I thought we’d have three players, which I think is close to the optimum number. (Four players is just as good if not a little better, but beyond four I think it can get hard to manage as a dungeon master.) In the end we had one player have to cancel, so we ended up just having two players, a dwarf barbarian and a gnome wizard. I wondered if I should adjust the difficulty of the adventure. But I decided not to, because the current series of adventures, set in the jungles of Chult, are supposed to be brutal. During these adventures players are impacted by a death curse. This means that characters who die can’t be resurrected and characters who have previously been resurrected are gradually withering away. I really like this aspect of the adventures, because it means death is significant again. (Earlier in the year I wrote a bit about death in D&D as an opportunity to consider our own mortality.) So I didn’t really mind that the challenges might be a bit overpowered for the party of two first-level characters.

Like the Adventurers League’s previous introductory adventures, City on the Edge is actually made up of five related mini-adventures that should go for about an hour each. I prepared the first three mini-adventures, so that the players would have a few options when they arrived in the tropical city of Port Nyanzaru. Since I’d used a drawing of a dinosaur street race to promote the adventure, one of the players were pretty sure that was what he wanted to do, so we started off with the second mini-adventure, which involves participating in a race and then fighting in the arena. The party won the race (which was a lot of fun) and then they were defeated in the arena. I thought it worked well the way this happened. The adventure says that, because of the death curse, contestants in the arena aren’t allowed to do lethal damage. So the defeat in the arena didn’t mean the death of their characters. But I think it did forshadow their death…

After the tournament, the party decided to head into the jungle to see what was warping the plant life. They managed to avoid being bitten by disease-ridden insects, but then the wizard was poisoned by some thorny bushes that seemed to be semi-sentient. When they tried to rescue some fellow adventurers from as mass of vines, they were attacked by a group of blights. The adventurers put up a good fight, taking out the two twig blights and taking the two needle blights down to three hit points each, but were ultimately defeated by the needle blights.

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