Each Wednesday I’m posting a roundup of content related to Dungeons & Dragons and other roleplaying games. It’s basically whatevery I’ve found this week that I think is interesting, along with some of my own content at the end.
For players and dungeon masters:
- ‘How This RPG Classic Helped Lift a Depressive Episode’ Optimistic Despite It All – this article looks at how trying out D&D helped get the writer off the couch and interacting with others on the weekend
- ‘RPG Legends: Al-Qadim’ LitRPG Reads – this article details the history of the Al-Qadim setting (subsetting within the Forgotten Realms inspired by the Middle East)
- @RichardWhitters – Richard Whitters is the senior art director for D&D, and he’s just recently started posting regularly on Twitter, often sharing artwork he’s done for D&D and Magic: The Gathering. If you’re not already, you should follow him.
- ‘Clerics of Thor’ Kobold Press – here are some domains that clerics of the Norse god Thor might use, along with some new spells
For dungeon masters:
- ‘Injecting the Hard Moves’ Sly Flourish – this article takes a concept from Dungeon World, the ‘hard move’, and explains how we can use the same idea in D&D to stir things up if the game is getting stale
- ‘Top 8 Ways to Make Prophecies More Powerful in Your Games’ Tribality – in D&D prophecies should matter and this listicle has some ways you can ensure they do
- ‘3 Ways to Spice Up Combat in RPGs’ Gamers – here are a few ideas that can bring new life into combat if it’s getting dull
- ‘How to Deal with Murder Hobos?’ The DM Doctor – this article looks at ways of responding to the player(s) who just want to kill everyone they meet in the game
- ‘Why the Punitive Model of GMing Doesn’t Work’ Mythcreants – this post suggests that punishing a disruptive player in-game actually just rewards their behaviour
- ‘Too Many Consequences!’ Medium – I like the idea of players’ actions having continuing consequences. This post looks at how and adventure can get bogged down if there is too much of a focus on consequences of players’ past actions.
- ‘The Daorm Caves’ The Kind GM – here’s a free cave map that you could use in an adventure
My recent content:
- ‘Yuan-ti and Snake Symbolism’ – last week the party I DM for met a yuan-ti cult for the first time
- I’ve been trying to find ways to share my drawing process online, so I posted an accelerated video of myself drawing and orc. I’ve also been trying out streaming my drawing process over Twitch, and I think I’ll find a regular time to do that. Here are some drawings I’ve done while streaming on Twitch this week. You can use them with your RPG group if you like.