This will contain spoilers about some of the short Adventurers League adventures from the Tomb of Annihilation storyline.
Last weekend I was at PAX Australia, helping run games with the Dungeons and Dragons Adventurers League. Merric has written about it here. I thought I’d also write a bit about how I found the experience.
Firstly, it was great being part of something that was attracting so much interest. Over the three days we were running eight tables, and they were booked out pretty much the whole time. It was actually hard to get into games as a dungeon master when I wasn’t busy, so I just ended up running more games!
PAX was one of only a few times I’ve had the opportunity to play through adventures before running them. Playing before running is very helpful. The first adventure I was running was A Day at the Races at 2pm on Friday, so I booked in for the 11am session of the same adventure. I was able to see that the race map included as part of the adventure was kind of hard to understand. So I chose not to use it when I ran the same adventure. As I’ve mentioned before dinosaur races are a lot of fun. However, I think that the dinosaur race from part 2 of City on the Edge are a bit more fun than the one in A Day at the Races, particularly due to the obstacles included in City on the Edge.
There’s a difference between parrots and raptors. When I played through A Day at the Races I didn’t answer the jumbled letters puzzle since I’d already read the adventure in preparation. The group initially thought the answer was ‘parrot’ and not ‘raptor’ – and it could have been the correct answer as they are made up of the same letters. However, the dungeon master just said that it wasn’t the right answer, and then they guessed that it was ‘raptor’. When I ran the adventure myself, the group also answered ‘parrot’ first, so I let them go with that. But when they tried to open the combination lock by turning the dials to spell ‘parrot’ it didn’t work. They realised they must have the answer wrong, but couldn’t figure it out, so I said, ‘Imagine a giant parrot that’s about to rip out your guys with it’s hooked claws.’
A couple of times I jumped in to run adventures at short notice. There was one session where the dungeon master (who was meant to be running the same adventure twice, back to back) couldn’t be found. I hadn’t prepared to run the particular adventure at PAX, but the dungeon master who had been running it in the previous session agreed to run it, and I was able to join in so that I could run it myself afterwards. In some ways, not being over-prepared made it pretty easy to run the adventure.
I also put my hand up to run some tier two (level 5 to 10) adventures, when we had only planned to run tier adventures (level 1 to 4). A guy who I’ve previously run a one shot adventure for was asking about tier 2 adventures, so I said I could run one outside the official program on Sunday when I wasn’t rostered on. Then when we had another group who all wanted to play tier 2, and since I’d been preparing tier 2 adventures I was able to offer to run them for this group as well. They were also able to give me advice afterwards about how to make the most of the monsters in the adventures. This meant I was able to provide a better challenge the second time I ran the adventure.
When running these adventures there was some stuff I ignored or changed because it felt awkward. I don’t feel comfortable using accents as a DM ordinarily, and some of the dialogue for Chultan characters felt pretty stereotyped and and cringeworthy. So I just ignored it and had them speaking normally. If you want to get a sense of how some black players have responded to Tomb of Annihilation, read this or this. I’m confident that Wizards of the Coast are wanting to improve in this area, and I hope they can take on these critiques in order to publish better content.
I found out that tortles are cool. Before PAX I made a player character that I hoped to play with. I haven’t played as a fighter before, even though it’s the most popular class, so I made a fighter. But I made him a tortle fighter called Yog. I found out that tortles can actually be a pretty viable player character option. In part 1 of City on the Edge, Yog was quite effective at dragging adversaries underwater in order to drown them, bringing a bit of a horror element to the game. The dungeon master of that game suggested that he should have been called ‘Yog the Baptist’.