I believe I’ve missed a couple of weeks again (due to urgent assignments and commissions) but this week I’m back with another roundup of content related to Dungeons & Dragons and other roleplaying games. The first major rules expansion for 5th edition D&D has just come out, so there are a few posts about that.
Related to Xanathar’s Guide to Everything:
- ‘The Why and How of a Celestial Warlock’Spilled Ale Studios – the idea of a celestial warlock seems a bit confusing, so this post explains how this new class option works
- ‘5E Adventure Review: Underworld Spectulation’Merric’s Musings – here’s a review of the adventure that Wizards of the Coast have released to promote Xanathar’s Guide. I haven’t seen a copy of it myself yet, but it sounds fun!
- ‘Warlock Patron: Lolth’ @mikemearls on Twitter – here’s an unofficial warlock option, allowing warlock characters to have the drow god Lolth as their patron
- ‘Alternate 5e Warlock’Tribaility – this article reimagines the warlock class, in a setting where everything has some level of sentience and can be bargained with
- ‘5e: Killer Feats for Contract Killers with Killer Smiles’Spilled Ale Studios – here are some feats designed specifically for assassins
For players and dungeon masters:
- ‘The Known, Hollow World – Mystara’The Yawning Portal – this post gives an overview of the Mystara campaign setting
- ‘Everway: The Dice-less Role-playing Game’Double Viking – this article describes a 1995 game called Everway, which was built around drawing illustrated cards rather than rolling dice
- ‘5e: Firearms’Spilled Ale Studios – this article presents some new rules for firearms
- ‘Basics of Stealth and Hiding in D&D’Raging Owlbear – this article clears up some confusion about the rules for stealth and hiding
For dungeon masters:
- ‘Kobolds in the Jungle’Elven Tower – here’s a short adventure for level 2-4 players
- ‘Kinetic Shield’ Encounter Roleplay – this magic shield absorbs energy from the attacks it blocks. The energy can then be used by the wielder to knock down opponents.
- ‘GM Limitations, Guidelines, & Themes’Rexicon Jesse – this article is about how limitations can help stimulate a dungeon master’s creativity
- ‘Every GM Needs a little Dada in their life’Another RPG Blog – this article suggests some things that we can learn from the modern art movement Dada – namely that our creations are not complete until an audience interacts with them
- ‘Fudging Rolls and DM Honesty’Master the Dungeon – this post argues why DMs shouldn’t fudge dice rolls
- ‘The Joy and Frustrations of Investigations’Merric’s Musings – this post talks about why it is difficult to create an investigation adventure
- ‘Light Fey Portals’ Nerdarchy – here are some ideas for portals to the Feywild, which you could use in your adventures
- ‘Acererak’s Prepared Spells’Sly Flourish – this article considers why the lich Acererak has the spells that he does
- ‘Rakshasa Tactics’The Monsters Know What They’re Doing – this article looks at how to get the most out of a rakshasa in combat. Here’s a rakshasa I’ve just redrawn based on a drawing I did earlier in the year:
My recent content: