Fungus and the vulnerability of community

I’ve just released a new set of printable paper miniatures on DriveThruRPG, featuring some fungus people. At the moment the pack is US$1, but I’ll put it up to a regular price of US$3 in a couple of days. (I’ve also tried out making some tokens with the same illustrations, and I’m wondering if those are useful for people using virtual tabletops for their games?)

I’ve been using fungus people (in Dungeons & Dragons they’re called myconids) a little bit in the Out of the Abyss adventure I’ve been running for my Thursday night D&D group. There’s been a young myconid accompanying the group for most of the adventure, but in our most recent session the party came across a group of myconids who were acting quite unusually.

In D&D myconids are presented as peaceful creatures who live an idyllic existence in small, subterranean communities where they dream together and seek higher consciousness. This works because each community of myconids submits to a leader. In Out of the Abyss, the close-knit communities of the myconids are used by the demon lord Zuggtmoy to spread her maddening influence through the subterranean realm of the Underdark. This demonstrates that, while we tend to think of ‘community’ as a good thing, it can also be used to spread malevolent influence. (i’f you’re interested in reflecting more on the tensions between community and freedom, I’d suggest looking up the philosopher Zygmunt Bauman.)

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