#DungeonDrawingDudes: Week 3

For the last three weeks, I’ve been participating in the #DungeonDrawingDudes challenge. For each day in July, there’s a suggested Dungeons & Dragons creature to draw. If you have a look on Instagram, you can see what everyone’s contributed. I’ve put my contributions here, and you’re welcome to use them in your games if you like them.

This week I got a bit behind on the challenges because I was also working on miniatures for the penguin RPG I ran on Thursday and illustrations for an original roleplaying game a friend has been writing. So I did a lot of catching up today, and really enjoyed today’s challenges. I like running city-based adventures, so I enjoyed drawing the first of a number of urban creatures:

Wizard busker:

wizard busker

Tiefling street-performer:

tiefling street performer

Goblin cut-purse:

goblin cutpurse

I also appreciated the vegepygmy challenge, because it meant I read about a monster that I wasn’t familiar with, and it turned out to be fairly interesting. (They basically start off as a brown mould that could infect an adventurer.)

vegepygmy chief

Another monster that I hadn’t read much about, and appreciated the opportunity reflect on was the redcap, which I’ve already written about here.

I also enjoyed drawing the troll messhall cook, because I like drawing ‘monsters’ in incongruous ways that challenge us to think about them differently.

troll messhall cook

Redcaps and violence

On Monday, as part of the #DungeonDrawingDudes challenge, I drew a redcap, which looks kind of like a warped garden gnome.

redcap

I came across this video from Nerdarchy, about redcaps, and I think they make a good observation about redcaps’ relationship with violence. Redcaps appear at the location of a murder, if the murder occurs in a place where the regular world and the Feywild overlap. (A bit like the concept of thin space in Celtic spirituality.) Someone who knows what they’re doing might be able to summon redcaps as minions, but the risk is that they will just kill the summoner. They might follow the person who summons them. But if they do it will only be as long as their master provides more opportunities to kill. If their master doesn’t give them more opportunities to kill, they will kill their master. It seems to me that this monster speaks to us about the tendency of violence to keep generating more violence. Just recently one of our government ministers has been suggesting that our country should become a major arms manufacturer, but that we would only sell weapons to appropriate countries. It seems unrealisitc to think that in the chaos of war, we would be able to control who ends up with our weapons or how they are used.

Valley of Eternity: The Hunt

Valley of Eternity is a tabletop roleplaying game about existentiaslist penguins. I had my first attempt at running it tonight at Games Lab. Players make penguin characters who have set themselves apart by standing up the the many predators that prey on penguins – skuas, seals, orca. Or they may make an antipenguin character – a penguin who has completely rejected the norms of respectable penguin society and embraced the evil power of the glacier. It’s expected that most penguin heroes will either die, become antipenguins or at least be rejected by their community because of how they’re changed.

It was a lot of fun in its absurdity. We had a lot more combat than our group usually does. It may have also been really unbalanced, or we may not have been using the abilities correctly, so I’m going to have to go back and check the rules before playing again. We ended up with two of our original player characters being killed, and the survivor being rejected by his community because he had become like the skuas he had gone to fight.

Here are some illustrations I did to use as miniatures in tonight’s game. (We used all of them except the squid.)

Here’s the Chant: mesmer class, planar portals and circus adventures

For players:

  • ‘Mesmer’ reddit/UnearthedArcana – a spellcasting class that focusses on illusion and control, along with a figher archetype based on the same idea

For DMs:

For anyone who’s wanting to reflect more historical background:

Content I’ve published:

D&D Beyond and outraged fans


The official launch date and pricings for D&D Beyond have been announced. The platform will be ready on August 15, and you can find the rest of the details here. There’s already a lot of fans complaining about being ‘forced’ to buy all of their books again. No-one who has all the books in print or on other digital platforms has to adopt this platform. I expect it will be a really convenient way for new people (who might not want print copies) to get into the game. In fact, I’d consider not buying any more print copies if this works well.

Feeling love but acting hatefully


Someone said something like, ‘Love your neighbour as you love yourself.’

It’s easy to think that being loving is just about having loving thoughts or feelings toward someone else – even if we’re in conflict, if we try we might be able to conjure up positive feelings toward each other. I’m not saying we shouldn’t try to do that. I’ve sometimes found it helpful to be able to do that.

However, I think there are problems when we just think of love just about how you feel toward someone or how you think about them. This idea of love has often allowed people to say that they love their neighbour while at the same time trying to restrict their freedom. This idea of love has meant that people have not listened to their neighbours feedback about the harm caused by their behaviour, because they believe that they’re still loving their neighbour from the depths of their emotions. I’m thinking specifically here about how people from my religious tradition, the tradition that believes in ‘loving your neighbour’ have treated members of the queer communities in particular, but also other groups.

A lot of people think that because they’re directing nice feelings toward a person they’re not acting hatefully. If our neighbour feeds back to us that our behaviour or beliefs are harming them, we need to reassess how we behave and what we believe. Otherwise we are are turning our back on our neighbour, treating our neighbour hatefully.

Subterranean fey and paranoia

On Sundays I’ve normally been posting some illustrations that can be used in tabletop roleplayng games like Dungeons & Dragons. Last week I asked what kind of fey creatures folks would like me to draw, and subterranean fey were chosen. So here are a couple of subterranean fey.

A korred:


A meenlock:


While I was drawing these, I was most interested by the meenlock. I hadn’t taken a lot of interest in them before, but I had a bit of a read about them in the original Fiend Folio and the more recent Volo’s Guide to Monsters. Meenlocks have an ability to promote paranoia in other creatures, by overwhelming them with fearful messages, to the point where they are actually transformed into meenlocks themselves.

This description reminded me of an experience I had on Facebook earlier in the year. I made a fake alt right profile for myself and joined some alt right groups. I started adding people I found in those groups as friends on this fake account. I found that my newsfeed was pretty quickly filled with vary fearful content (a lot of which seemed like fake news) and it was pretty easy to get sucked in and overwhelmed by the fearful messages. (I’m pretty sure I could have a similar experience if I made a fake extreme left account.) That experience called me to question the impact that my Facebook use was having on my mindset and curb my use.

#DungeonDrawingDudes: Week 2

For the last two weeks I’ve been participating in the #DungeonDrawingDudes challenge. For each day in July there’s a suggested Dungeons & Dragons creature to draw. If you have a look on Instagram, you can see what everyone’s contributed. I’ve put my contributions here, and you’re welcome to use them in your games if you like them.

I got some of the challenges mixed up this week – did some on the wrong days and did a stone giant instead of a storm giant. But it’s still been a good disciple drawing something each day.

One of the challenges I’ve enjoyed most this week was the ettercap, because it’s one of the monsters I remember from the computer game Baldur’s Gate, which was my introduction to roleplaying games. They’re kind of creepy because they’re a bit like spiders but they also look disturbingly human.

ettercap progression

Starting at higher levels in D&D

last night I got to play a Planescape game as a player character for the first time. (My second time should be Sunday, but we’ll be trying out the Open Legend system rather than using Dungeons & Dragons 5th edition.) We were playing an adventure from Tales from the Infinite Staircase, and we started with 4th level characters. I played as a bugbear mystic (using playtest rules for mystics), which was a lot of fun.


I did find however, that starting off at level four made it harder for me to have my head around all of my character’s abilities. I need to keep that in mind for when I run adventures myself. Last time I ran an adventure (a few weeks ago) we were starting at a higher level, and one player who’d never played before found it hard to get their head around all the things they could do at that level. I think it’s a good reason to start new players at 1st level, even if they’re playing alongside other players with higher level characters. It’s easier to learn your character’s abilities if you start off with just a few and gradually gain more.

Here’s the Chant: Sheep Lord, fungal fey and Amonkhet

On Wednesdays I normally post a roundup of content related to Dungeons & Dragons and roleplaying games in general. Here’s this week’s roundup:

For players or DMs:

For DMs:

For anyone who wants to reflect more deeply on gaming:

Content I’ve recently published: