Today I was involved in running Vault of the Dracolich at Games Lab in Melbourne.
Vault of the Dracolich was a multi-table adventure originally released for the Dungeons & Dragons Next playtest, which eventually became Dungeons & Dragons 5th edition. You can purchase the adventure on the Dungeon Master’s Guild here. It was originally designed for four tables, each with a different party starting in a different part of the dungeon, but I think we were running it with about 18 tables of players. As you can imagine, there were a lot of opportunities for players to run into each other and team up against monsters and cultists. I thought I’d write up some of my highlights as a dungeon master today:
A deadline to brush up on the rules
A lot of the time when I’ve been running games I haven’t been certain about particular rules and so I’ve just fudged things. It’s okay to do that, but I wouldn’t feel great about doing that at an event. I’ve meant for a while to make a list of important, basic rules that I’m not clear on and make sure I learn them properly. This event was a good incentive to do that. I’ll probably post something more detailed about that in the next few days.
Spreading of (dis)information in game
The premise of this adventure is that the adventurers have been sent into the dungeon to get some maguffins so they can get another maguffin. Their patron has given one member of each group a crown that allows them to communicate with the other groups. (We let the person with the crown go and visit other tables to share information.) It was interesting to see this information sharing in action. For example, our group started off in an area inhabited by lizardfolk. The lizardfolk had agreed to let our party pass if they could eat their bodies when if they died. So our party passed the information on, and it eventually as shared back to us. Members of our party also spread some false information about green crystals that were found in one area having magical properties, which led to another adventurer trying to eat crystals…
Three simultaneous hydra battles
We had three parties arrive in the hydra’s den at once, so we had a short conference between the three DMs and decided to run three different versions of the same battle. Our reasoning was that running one battle with all of our players would be too easy for the players. Two of the parties had used a magical portal to travel to the hydra’s den, so we said that something strange had happened while they’d travelled, and they ended up in the same space but on different time lines to each other and to the party that was already in the area. They could see the other parties fighting other instances of the same hydra, but we didn’t let them assist neighbouring parties until they’d dealt with their own version of the hydra. (I’d suggested that we could have just had one hydra with three times as many heads, but in hindsight I think that would have been really slow to manage and not very fun.)
Holding back an undead horde
At the end of the game we rearranged all of the tables, and gave each table a task that was part of a large, epic battle. The party I ended up with was trying to hold back a horde of 28 undead, so that they undead couldn’t get to the other end of the room to reinforce a group of dark priests another party was fighting. I used a whole lot of different zombie, skeleton and vampire minis (cardboard Pathfinder minis, my own cardboard minis, plastic Magic: The Gathering minis), but they actually all had the stats of either skeletons or mummies. Because I wasn’t being clear exactly what kind of undead they were (and because there were so many) most of my players were pretty cautious about fighting them.
Because I’m an illustrator, I often illustrate my own miniatures, which I print out myself. For this event Games Lab were laser-cutting a whole lot of miniatures out of wood, so that players and dungeon masters could all be supplied with the miniatures we’d need. Because there aren’t a lot of aquatic snake designs around and I had drawn an aquatic snake to use at my table, Games Lab ended up using my design. I’m pretty happy with how it turned out, especially since I hadn’t designed it with laser-cutting in mind.
Getting to play with a lot of different dungeon masters and players
I think the best thing about this event was that it was a great opportunity to play with a lot of different DMs and players. Often we stick to our own groups, which have their strengths, but having an event where players were constantly changing tables, where tables were joining together when they met, and where DMs had to work together allows for the creation of a really rich story. It was also kind of helpful when tables joined up together being able to throw to the other DM rather than having to make every call or have the stats for every monster ready to go.