I’m trying to get back into the habit of drawing toegther a weekly digest of content related to roleplaying games (particularly 5th edition Dungeons & Dragons). Tomb of Annihilation is already available some places, so I’ve included a couple of links to related articles.
- ‘Eladrin and Gith’ Wizards of the Coast – here are some playtest rules for making eladrin (Feywild elf) or gith characters. Tribality and The Long Shot have also published their analysis of these options.
For players and dungeon masters:
- ‘Immersed in the Jungle’ Gnome Stew – this article suggests some books and films that can provide inspiration for roleplaying in the Jungles of Chult
- ‘There Never was Anything Plain about Planescape’ The Yawning Portal – this article looks at how D&D’s Planescape setting was given a unique atomsphere, rather than just being a way of connecting different worlds
- ‘Beyond Nine Alignments: D&D as an Ethics Playground’ BloodLetterPress – a player shares some deep reflection on how a multi-generational memory might impact their character’s outlook
- ‘D&D Fifth Edition Fallout’ Spilled Ale Studios – here’s a system hack designed for running post-apocalyptic adventures in D&D 5th edition
- ‘Using Torchbearer’s Conditions for D&D’ Dice Monkey – this article suggest a more complex condition system as an alternative to D&D‘s conscious/unconscious binary
- ‘Winning at D&D?’ Tabletop Game Shop – this article encourages players not to focus on killing all the monsters and finding all the treasure; but to have fun experiencing the story
For dungeon masters:
- ‘A Guide to Tomb of Annihilation’ Power Score – extensive notes (with page numbers) for running Tomb of Annihilation
- Dragons Conquer America: The Coatli Stone Quickstart – Dragons Conquer America appears to be a tabletop roleplaying game about the European invasion of the Americas, featuring dragons and feathered serpents. This free introductory adventure is a promo for their upcoming Kickstarter campaign. I’m interested to see how they navigate colonial history and indigenous cultural knowledge. I’m be interested in having a go at running this, so I’ve done a drawing of a feathered serpent that I could use:
- ‘Couatl Tactics’ The Monsters Know What They’re Doing – this article suggests how a couatl (feathered serpent) might behave in combat
- ‘What’s the Goblin Doing’ Raging Swan Press – here are some suggestions about what activities goblins might be doing when your party finds them
- ‘Mystic College’ Tribality – this article looks at how to run a game with a feel similar to the Harry Potter series
- ‘Mission to Sewertopia’ Elf Maids and Octopi – this post contains one hundred missions that players could pursue in the sewers beneath a fantasy city
- ‘Village Backdrop: Farrav’n’ Raging Swan Press – this post features a village that could be included in a desert setting, including a couple of maps
- ‘I’m Not Going to Let You Do That’ Medium – this article presents some reasons why a dungeon master might stop a player from doing particular things in the game
Content I’ve published recently:
- ‘Repeating D&D Adventures’ – I’ve recently run a few different versions of the same scenarios from In Volo’s Wake, and I’ve found that’s been a good opportunity to improve my adventures.