DMing for one player

A couple of weeks back @DungeonMasterSc tweeted a question about the minimum number of players dungeon masters need not to cancel a Dungeons & Dragons session. My response was ‘two’, and I added that I’d normally give them a non-player character to help them out.


I was challenged by @spaceseeker19’s response, so tonight when I just had one player, we played anyway. I’d been preparing the first few adventures from In Volo’s Wake, which features monsters from Volo’s Guide to Monsters, and there were a few opportunities to support our one player character (a dulcimer-playing human bard) with some NPCs. She was able to do okay on her own in the first adventure, but in the second adventure she really depended on some connections she’d made with non-player characters to save some dwarf children from gnolls. While the game lacked the inter-player dynamics, it was still worth doing, and the main non-player character (Eric the ‘hobby-adventurer’) proved fairly entertaining.

Here’s the Chant: will-o’-wisps, ankhegs and cave halflings

For players or DMs:

For DMs:

For anyone wanting to reflect more deeply on game themes:

Content I’ve published recently:

#DungeonDrawingDudes – Week 4

For the last three weeks, I’ve been participating in the #DungeonDrawingDudes challenge. For each day in July, there’s a suggested Dungeons & Dragons creature to draw. If you have a look on Instagram, you can see what everyone’s contributed. I’ve put my contributions here, and you’re welcome to use them in your games if you like them.

I already wrote about my thoughts on day 22’s challenge.

I like drawing gnomes:

sewer-dwelling gnome

I haven’t been drawing bugbears as often as gnomes, but I’ve also been becoming fond of drawing bugbears:

bugbear shaman

Here’s the Chant: planar diseases, gods and sad penguins

I normally write a roundup post on Wednesday, drawing together a whole lot of content about roleplaying games (particularly 5th edition Dungeons & Dragons). This week got away from me a bit, so here it is on Friday:

For players

For players and DMs:

  • ‘The Path of Notes’ Monte Cook Games – this article looks at how the game Invisible Sun has been designed so that players have got to take notes, which will end up becoming a memento of their adventure

For DMs:

Content I’ve published recently:

  • ‘Goofy Descends into Hell’ – in the most recent Planescape adventure I played in, we used the Open Legend system instead of D&D
  • ‘#Dungeondrawingdudes: Week 3’ – each day this month I’ve been participating in the #Dungeondrawingdudes challenge, so there’s now three weeks worth of my illustrations (like this tiefling street-performer), which you can download use in your home game 
  • ‘A Cheeky Response to #Dungeondrawingdudes’ – I thought one of the #Dungeondrawingdudes challenges was a bit disrespectful, so I made a cheeky response
  • ‘Redcaps and Violence’ – #Dungeondrawingdudes and Nerdarchy got me thinking about redcaps and the tendency of violence to escalate
  • ‘Valley of Eternity: The Hunt’ – last week I had my first attempt at running a game of Valley of Eternity, the existentialist penguin roleplaying game

A cheeky response to #DungeonDrawingDudes

I’ve been enjoying the #DungeonDrawingDudes challenge this month, but I felt unhappy about today’s challenge, which is a ‘dwarf bum’. I know a lot of people who’ve been homeless, including some of my close friends. Someone calls someone a bum when they are being disrespectful. Someone calls themselves a bum when they feel bad about themselves. I felt that the language being used in today’s challenge was disrespectful, and while it is a small and perhaps petty thing to argue about language used, I felt a need to make a cheeky response: 

#DungeonDrawingDudes: Week 3

For the last three weeks, I’ve been participating in the #DungeonDrawingDudes challenge. For each day in July, there’s a suggested Dungeons & Dragons creature to draw. If you have a look on Instagram, you can see what everyone’s contributed. I’ve put my contributions here, and you’re welcome to use them in your games if you like them.

This week I got a bit behind on the challenges because I was also working on miniatures for the penguin RPG I ran on Thursday and illustrations for an original roleplaying game a friend has been writing. So I did a lot of catching up today, and really enjoyed today’s challenges. I like running city-based adventures, so I enjoyed drawing the first of a number of urban creatures:

Wizard busker:

wizard busker

Tiefling street-performer:

tiefling street performer

Goblin cut-purse:

goblin cutpurse

I also appreciated the vegepygmy challenge, because it meant I read about a monster that I wasn’t familiar with, and it turned out to be fairly interesting. (They basically start off as a brown mould that could infect an adventurer.)

vegepygmy chief

Another monster that I hadn’t read much about, and appreciated the opportunity reflect on was the redcap, which I’ve already written about here.

I also enjoyed drawing the troll messhall cook, because I like drawing ‘monsters’ in incongruous ways that challenge us to think about them differently.

troll messhall cook

Redcaps and violence

On Monday, as part of the #DungeonDrawingDudes challenge, I drew a redcap, which looks kind of like a warped garden gnome.

redcap

I came across this video from Nerdarchy, about redcaps, and I think they make a good observation about redcaps’ relationship with violence. Redcaps appear at the location of a murder, if the murder occurs in a place where the regular world and the Feywild overlap. (A bit like the concept of thin space in Celtic spirituality.) Someone who knows what they’re doing might be able to summon redcaps as minions, but the risk is that they will just kill the summoner. They might follow the person who summons them. But if they do it will only be as long as their master provides more opportunities to kill. If their master doesn’t give them more opportunities to kill, they will kill their master. It seems to me that this monster speaks to us about the tendency of violence to keep generating more violence. Just recently one of our government ministers has been suggesting that our country should become a major arms manufacturer, but that we would only sell weapons to appropriate countries. It seems unrealisitc to think that in the chaos of war, we would be able to control who ends up with our weapons or how they are used.

D&D Beyond and outraged fans


The official launch date and pricings for D&D Beyond have been announced. The platform will be ready on August 15, and you can find the rest of the details here. There’s already a lot of fans complaining about being ‘forced’ to buy all of their books again. No-one who has all the books in print or on other digital platforms has to adopt this platform. I expect it will be a really convenient way for new people (who might not want print copies) to get into the game. In fact, I’d consider not buying any more print copies if this works well.

Subterranean fey and paranoia

On Sundays I’ve normally been posting some illustrations that can be used in tabletop roleplayng games like Dungeons & Dragons. Last week I asked what kind of fey creatures folks would like me to draw, and subterranean fey were chosen. So here are a couple of subterranean fey.

A korred:


A meenlock:


While I was drawing these, I was most interested by the meenlock. I hadn’t taken a lot of interest in them before, but I had a bit of a read about them in the original Fiend Folio and the more recent Volo’s Guide to Monsters. Meenlocks have an ability to promote paranoia in other creatures, by overwhelming them with fearful messages, to the point where they are actually transformed into meenlocks themselves.

This description reminded me of an experience I had on Facebook earlier in the year. I made a fake alt right profile for myself and joined some alt right groups. I started adding people I found in those groups as friends on this fake account. I found that my newsfeed was pretty quickly filled with vary fearful content (a lot of which seemed like fake news) and it was pretty easy to get sucked in and overwhelmed by the fearful messages. (I’m pretty sure I could have a similar experience if I made a fake extreme left account.) That experience called me to question the impact that my Facebook use was having on my mindset and curb my use.

#DungeonDrawingDudes: Week 2

For the last two weeks I’ve been participating in the #DungeonDrawingDudes challenge. For each day in July there’s a suggested Dungeons & Dragons creature to draw. If you have a look on Instagram, you can see what everyone’s contributed. I’ve put my contributions here, and you’re welcome to use them in your games if you like them.

I got some of the challenges mixed up this week – did some on the wrong days and did a stone giant instead of a storm giant. But it’s still been a good disciple drawing something each day.

One of the challenges I’ve enjoyed most this week was the ettercap, because it’s one of the monsters I remember from the computer game Baldur’s Gate, which was my introduction to roleplaying games. They’re kind of creepy because they’re a bit like spiders but they also look disturbingly human.

ettercap progression