One week, four different games

Last week I ran three D&D games and played in one, and they were all pretty different. (In contrast, I’m probably not playing D&D this week because a lot of folks are away on holidays!)

Tuesday night I ran a table at Games Laboratory’s Christmas event. Since it was a novelty one-shot game set in a fairly whimsical location, it lent itself to humour. IT WAS a good opportunity for mischief, jokes, carolling and trying things that might otherwise seem silly. (Beers probably helped create that atmosphere too!) At an event like this it’s also important to make sure the story moves along at a decent pace because you need to finish the adventure in one session.

Wednesday night I playtested a time-hopping adventure I wrote for Encounter Roleplay. With this game it was a lot more important to make sure the story made sense and that it was clear what was going on and what the characters should be investigating. I needed to make sure I got feedback about whether it was fun and engaging and whether it made sense. Because I’d based the setting (and elements of the story) on mythology that I know pretty well, I was also able to come up with improvised content when my players asked about things that I hadn’t planned to cover.

Thursday night I ran a session of Out of the Abyss for my regular group, which is fairly loose-knit. They witnessed Demogorgon rising from the Darklake and destroying kuo-toa city of Sloobludop and two of them accrued some madness before the made the decision to escape rather than try to fight.

Friday morning I jumped into my first live-streamed game on Encounter Roleplay at short notice. (Last 30 minutes are on Twitch, here.) What I found was that playing in a live-streamed game is a lot different to playing at a table (or playing a private game online). If anything, I think it was more like playing at the Christmas event. In hindsight, I think when your game is being broadcast live it’s important to have a character concept that will be interesting and entertaining, but also easy to get across to everyone quickly. That wasn’t something I thought about when I chose to play as a goblin druid! But once I realised that this was important, I did work out some ways to make it clear what my character was on about and ways to make him entertaining.