Yesterday when I was asking what kind of monsters I should draw this weekend, the two more popular options were fey and forest beasts. @MichaelCayne suggested that I should do a forest beast with fey origins. (Basically, forest creature that originates in the Feywild.) I said I would, but when I was thinking about what to do I was aware that I’d like to do some kind of Australian animal, since there aren’t any uniquely Australian creatures in 5th Edition. When I thought of options, the I thought the most obvious option was to do a fey possum, based on the possum from Mem Fox’s picture book, Possum Magic.
How do I imagine this monster working? You’ll be able to see that the possum has the ability to turn invisible, but only turns visible again if it eats a vegemite sandwich, pavlova and a lamington – like Hush the possum in the book. It might be that an invisible fey possum asks some adventurers for help finding these items to that it can become visible again.
Small fey, neutral good
STR 7 (-2) DEX 15 (+2) CON 11 (+0) INT 10 (+0) WIS 13 (+1) CHA 11 (+0)
Challenge Rating: 1/4 (50 XP)
Armor Class: 12
Hit Points: 7 (2d6)
Speed: 30 ft. (climb 30 ft.)
Senses: Darkvision 60 ft., passive Perception 10.
Languages: Common, Sylvan, Elvish
Fey Ancestry. The possum has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Innate Spellcasting. The possum’s spellcasting ability is Wisdom (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: druidcraft
1/day each: charm person, goodberry
Keen Senses. The possum has advantage on Wisdom (Perception) checks that rely on smell or hearing.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Invisibility. The possum magically turns invisible. Any equipment the sprite wears or carries is invisible with it. The possum only becomes visible again if it eats a vegemite sandwich, pavlova and a lamington.