D&D & Dinosaurs

A little while ago I published a few dinosaur illustrations here and some suggestions about how they could be used in Dungeons & Dragons adventures while we await the release of Tomb of Annihilation, which will feature a lot of dinosaurs. One of my suggestions was based on Jurassic Park, and I got to weave this idea into a short Planescape adventure that I ran on Wednesday night.

To set up the adventure, I had the adventurers meet in Sigil, the City of Doors, with a dwarven scientist called Yon Garamond. Yon said he wanted some mercenaries to protect him on a quest the Beastlands, to study lizards that are hard to find on the Prime Material Plane. One of the adventurers (who had levels in the mystic class that is currently being playtested) was able to probe Yon Garamond’s mind and find that he wasn’t entirely telling the truth. When they arrived at the top of the Forbidden Plateau it became evident that Yon just wanted them to help him steal some dinosaur eggs, hoping to create a dinosaur theme park on the Prime Material Plane.


The main challenge, as I had planned the adventure, was crossing the Beastlands and getting to the Forbidden Plateau without succumbing to the plane’s primal influences. One thing I think I could have done better was to make it clear why the party might need to do survival checks in order to travel to the plateau, when they could see it looming on the horizon. (My thinking was that a survival check might help them choose a safe route, considering they knew there were lions, snakes and who knows what else around, but that didn’t come across clearly.)

But there was a lot I was happy about. I found that I had prepared plenty of content to occupy the time I’m allotted for the adventure – in fact I needed to cut out some of the encounters I’d prepared. However, I found that one of the player characters ended up doing something that fitted with both my plans and the source material. Once the party had arrived on the Outlands with the dinosaur eggs, one of the player characters decided to do a runner with the eggs. I’d planned to have the party ambushed by fiends who wanted to steal the eggs so that they could use dinosaurs in the Blood War. (There’s an adventure completely based around this idea in the Planes of Chaos boxed set from 2nd Edition Planescape.) I ran out of time to run that encounter, but this player ended up doing what I’d imagined the fiends trying to do. It’s also kind of similar to what Dennis Nedry does in Jurassic Park – stealing dinosaur embryos be cause he feels like he’s underpaid by John Hammond.

I also found, once again, that there were plenty of opportunities to improvise. This led to the creation of a couple of unplanned non-player characters – an angry lizardfolk and a talking snake. I also received feedback (from a player who said their character would later go back to the Beastlands to return the extra egg she’d secretly stolen) that they appreciated the mystical and ethical elements of the adventure.

Dinosaurs, and some adventures to put them in

On Sundays I’ve been posting some illustrations I’ve made to use in roleplaying games like Dungeons & Dragons. Last week folks on Twitter voted for me to do some dinosaur illustrations, and I said I’d include some zombie dinosaurs. (The upcoming D&D adventure Tomb of Annihilation involves zombie dinosaurs.) So here’s a regualr version and a zombie version of a hadrosaurus and an ankylosaurus:


I noticed that Trash Mobs has also been designing some dinosaur miniatures, including undead versions.

I’ve also been thinking about what kind of adventures could be run involving dinosaurs in the meantime, and I thought of a couple of ideas based on exisitng stories from outside D&D.

Based on Jurassic Park

A rich and eccentric circus operator has set up a dinosaur park on an island off the Sword Coast, for the viewing pleasure of the aristocracy. Of course, everything’s gone wrong – perhaps magical wards keeping the beasts in their enclosures have failed. He needs some adventurers to go into the park to find and rescue any staff and visitors who’ve survived. Some of the adventurers might actually be rangers, alchemists or wizards who’ve been working at the dinosaur park. Alternatively, some of the dinosaurs may have escaped and begun to wreak havoc in settlements on the mainland.

I think an important theme to pick up on in this kind of adventure would be the failure of human and technological systems to contain wild nature.

Based on Terra Nova

I think there was a lot that didn’t work with the show Terra Nova, but I think the general idea could provide a seed for a story. I’d imagine a scenrio set after the Tyranny of Dragons storyline, where Tiamat and the Cult of Dragons now rule over the Sword Coast. A small group of survivors has fled to the ends of the earth, to Chult. They attempt to set up a colony among the dinosaurs in the jungle. But not everyone will agree about how the community should live together.
Another resource that I think would be useful in running this kind of adventure is the artwork from James Gurney’s Dinotopia books, which portray humans living among dinosaurs in a premodern setting rather than a futuristic setting.


Illustration by James Gurney