A couple of days ago I updated the software for my tablet. Let latest update means I can easily do screen recordings while I’m drawing. Here’s an accelerated video of me drawing an orc:
I normally write a roundup post on Wednesday, drawing together a whole lot of content about roleplaying games (particularly 5th edition Dungeons & Dragons). This week got away from me a bit, so here it is on Friday:
- ‘There Are No Mistakes in Role Play (Just Character Moments You Haven’t Explained Yet)’ TBQ’s Tiny Tips for Tabletop Roleplaying – this post encourages players to just go along with their roleplaying ‘mistakes’, and make them opportunities for character development
- ‘Warforged and Clockworks’ The Black Coyote – this post draws together a whole lot of options for playing as a construct (such as the Eberron setting’s warforged)
For players and DMs:
- ‘The Path of Notes’ Monte Cook Games – this article looks at how the game Invisible Sun has been designed so that players have got to take notes, which will end up becoming a memento of their adventure
- ‘The Final Gonzo Epic Artifact’ The Adventures of Crimson Overcoat – this post describes a living artifact that removes a character’s heart and implants itself in the character’s body. The implanted person gains a whole lot of overpowered abilities but is dependant on the implant to live.
- ‘What creature stats would you use for manatees?’ Sage Advice – discussion with Chris Perkins about adopting a cow’s stats to represent a manatee. (You could also do the same for a dugong.)
- ‘Running Gods in Dungeons & Dragons’ Power Score – this article looks at some of the problems with including gods in your adventures, along with some ways to portray gods
- ‘A D&D Player Needs All the Stuff, a D&D DM Needs Even More Stuff’ Nerdardchy – this video and article look at the importance of keeping track of things as a DM – particularly character development and items
- ‘3 Different Plot Hooks for D&D’ High Level Games – this article presents a few plot hooks for odd adventures
- ‘6 Types of Fear and How to Use Them’ High Level Games – this article looks at a number of ways you can use fear to draw players into the game
- ‘7 Ways to Dodge the Dreaded TPK’ CraightonBroadhurst.com – this article suggests some ways of avoiding (or delaying) wiping out all your players
Content I’ve published recently:
- ‘Goofy Descends into Hell’ – in the most recent Planescape adventure I played in, we used the Open Legend system instead of D&D
- ‘#Dungeondrawingdudes: Week 3’ – each day this month I’ve been participating in the #Dungeondrawingdudes challenge, so there’s now three weeks worth of my illustrations (like this tiefling street-performer), which you can download use in your home game
- ‘A Cheeky Response to #Dungeondrawingdudes’ – I thought one of the #Dungeondrawingdudes challenges was a bit disrespectful, so I made a cheeky response
- ‘Redcaps and Violence’ – #Dungeondrawingdudes and Nerdarchy got me thinking about redcaps and the tendency of violence to escalate
- ‘Valley of Eternity: The Hunt’ – last week I had my first attempt at running a game of Valley of Eternity, the existentialist penguin roleplaying game
On Sundays I normally post illustrations I’ve made to use in Dungeons & Dragons games. The last two weeks I’ve tried out asking folks on Twitter to vote on what I should draw.
Diprotodon This was a giant relative of wombats and koalas. I’d use the stats for a brown bear.
Quinkana This was a giant, terrestrial crocodile. I’d use the stats for a giant crocodile, with some simple modifications. I’d remove the 50 foot swim speed, but I’d make it’s land speed 50 feet. I’d also remove it’s ‘Hold Breath’ ability.
Quinkana is named after quinkin – spirits from Aboriginal stories. I think there’s a lot of Aboriginal stories that would be interesting to use in D&D. I know there are discussions of this online, but I think there are problems with people who aren’t Aboriginal doing this. (I’ll see if I can post a bit about that later.)