Here’s the Chant: planar diseases, gods and sad penguins

I normally write a roundup post on Wednesday, drawing together a whole lot of content about roleplaying games (particularly 5th edition Dungeons & Dragons). This week got away from me a bit, so here it is on Friday:

For players

For players and DMs:

  • ‘The Path of Notes’ Monte Cook Games – this article looks at how the game Invisible Sun has been designed so that players have got to take notes, which will end up becoming a memento of their adventure

For DMs:

Content I’ve published recently:

  • ‘Goofy Descends into Hell’ – in the most recent Planescape adventure I played in, we used the Open Legend system instead of D&D
  • ‘#Dungeondrawingdudes: Week 3’ – each day this month I’ve been participating in the #Dungeondrawingdudes challenge, so there’s now three weeks worth of my illustrations (like this tiefling street-performer), which you can download use in your home game 
  • ‘A Cheeky Response to #Dungeondrawingdudes’ – I thought one of the #Dungeondrawingdudes challenges was a bit disrespectful, so I made a cheeky response
  • ‘Redcaps and Violence’ – #Dungeondrawingdudes and Nerdarchy got me thinking about redcaps and the tendency of violence to escalate
  • ‘Valley of Eternity: The Hunt’ – last week I had my first attempt at running a game of Valley of Eternity, the existentialist penguin roleplaying game

Valley of Eternity: The Hunt

Valley of Eternity is a tabletop roleplaying game about existentiaslist penguins. I had my first attempt at running it tonight at Games Lab. Players make penguin characters who have set themselves apart by standing up the the many predators that prey on penguins – skuas, seals, orca. Or they may make an antipenguin character – a penguin who has completely rejected the norms of respectable penguin society and embraced the evil power of the glacier. It’s expected that most penguin heroes will either die, become antipenguins or at least be rejected by their community because of how they’re changed.

It was a lot of fun in its absurdity. We had a lot more combat than our group usually does. It may have also been really unbalanced, or we may not have been using the abilities correctly, so I’m going to have to go back and check the rules before playing again. We ended up with two of our original player characters being killed, and the survivor being rejected by his community because he had become like the skuas he had gone to fight.

Here are some illustrations I did to use as miniatures in tonight’s game. (We used all of them except the squid.)